Three.js Archives - CMARIX Blog Web app development company India and USA, Enterprise software Wed, 06 Sep 2023 07:54:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.1 How to integrate ThreeJS scene in Angular https://www.cmarix.com/blog/how-to-integrate-threejs-scene-in-angular/ Tue, 20 Feb 2018 10:41:24 +0000 https://www.cmarix.com/blog/?p=6840 The global marketing for online gaming is exceeding the revenue of $100Billion, […]

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The global marketing for online gaming is exceeding the revenue of $100Billion, portraying that online gaming is here to stay for long and is going to continue climbing up the ladder as a way for investments, business, and projects that could lead to new opportunities. Truly it has been a wonderful sight to watch the online gaming industry go from using Flash and Java for their games to using powerful 2D and 3D gaming engines today which are mostly run through JavaScript and HTML5. A new addition to this feature set is the support of WebGL.With WebGL, you can specifically utilize the processing assets of your Graphics card and create high-performance 2D and 3D illustrations. Programming WebGL directly from JavaScript to make and animate 3D scenes is an extremely complex and error-prone process. Three.js is a library that aids this and makes it simpler.

Three.js is a JavaScript library used to create and display animated 3D computer graphics on a web browser, compatible with the HTML5 canvas element, WebGL, and SVG. It offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API.

Three.js provides web developers a unique foundation for making GPU-enhanced 3D animations using the WebGL’s feature-rich API, based on the JavaScript language. Following are the technical steps in regards to integrating Three.js scene in Angular:

hire Angular developer

Install NodeJS and follow on-screen wizard steps.(as per use 32/64 bit)

To create Angular project, you need to first install Angular CLI

ThreeJS scene in Angular_1

That’s about it! Now you can start using the CLI to build out your Angular web by Angular Development Company.

Let’s start by creating your first project named and place yourself where you want to run this command.

ThreeJS scene in Angular_2

By using given command you can install Three.js packages which will be used to render objects into the Html.

npm install three -save

By using below command you can install the type definitions of Three.js

npm install @types/three -save-dev

A component is an entity of angular universe. Three.js files will be created to be used as part of the component. One is Html file where we are going to render the 3D object. Second is the typescript file (.ts) where we are going to import Three.js functionality and last is CSS style file. Using given command you can generate “cube” component using angular-cli

ng g component cube

Now to Integrate Three.js with Angular, you must import the Three.js to the component in which you are going to render the 3D object.

ThreeJS scene in Angular_3

Cube properties are passed from the parent to the cube component such as

  • rotationSpeedX
  • rotationSpeedY
  • size
  • texture

ThreeJS scene in Angular_4

Stage properties are passed from the parent to the cube component such as

  • cameraZ
  • fieldofview
  • nearClippingPane
  • farClipingPane

ThreeJS scene in Angular_5

Initialize function AnimateCube. Calling this function adds cube rotations on x-axis and y-axis in an incremental approach.

ThreeJS scene in Angular_6

Initialize camera with different aspect ratio, nearPane and farPane and set the position of the camera in this function.

ThreeJS scene in Angular_7

Initialize startrenderingLoop and render using THREE.WebGLRenderer and setting size and pixel ratios. Finally, render renders the scene with the camera.

ThreeJS scene in Angular_8

3D has abounding usage such as video games, animated movies, CAD and even virtual reality. Three.js offer web developers an abstract foundation for crafting feature rich WebGL creations ranging from animated logos to fully interactive 3D games. It provides easy to use libraries for handling the intricacies of WebGL animations. It enables web developers to easily take advantage of the powerful 3D opportunities provided by WebGL. Three.js is a better choice for as the library has fewer distractions and is focused on one thing which is rendering 3D objects and animations on web browsers.

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Why to Use ThreeJS in Web Application Development? https://www.cmarix.com/blog/why-to-use-threejs-in-web-application-development/ https://www.cmarix.com/blog/why-to-use-threejs-in-web-application-development/#respond Tue, 16 Jan 2018 10:26:32 +0000 https://www.cmarix.com/blog/?p=3691 Three.JS is a cross-browser JavaScript library/API which is used to create and […]

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Three.JS is a cross-browser JavaScript library/API which is used to create and animate 3D computer graphics to display in a web browser. It’s one type of a single JavaScript file and includes features like effects, scenes, cameras, lights, sky, materials, meshes, shades, animations, and 3D objects.

Three.js uses WebGL which is JavaScript API used for rendering interactive 3D and 2D graphics in web browsers without using any plugins. With the use of WebGL, Three.js enables your browser to render smooth 3D animation and being cross-browser it provides immense leverage of multi-dimensional objects across the web.

In 2009 the code ported to JavaScript was first developed in action script.Three.js was released in April 2010 by Ricardo cabella. The two strong ideas in Cabello’s mind is the assignment that JavaScript doesn’t have to accumulate the code before each run and platform autonomy.

In 2010, BranislavUlicny was on the path with Three.js. After having posted a number of WebGL samples on his own site he was the second contributor to Three.js. He wanted WebGL renderer ability in Three.js to beat those of CanvasRenderer or SVGRenderer. Materials, shaders, and post-processing are generally the major contributions of BrainslavUlicny. In 2011; Joshua Koo came on board. Shortly after the overview of WebGL 1.0 on firefox4, he contrived his first Three.js demo for 3D text in September 2011. It was his contribution related geometric generation.

Key Features of Three.js

  • Effects

Anaglyph, cross-eyed and parallax barrier. Using the effects of Three.js there is one filter ‘ShaderSkin’ file or alternatively creating my own shader. In this, you can make your face skin tone change to make it look realistic.

  • Scenes

Scenes let you set up what and where is to be rendered by Three.js. This is where you place objects, lights, and cameras. Add and remove objects at run-time; fog. Post-Processing is the adding of picture effects or filters to your whole scene. This can transform the feel of your scene and mimic interesting visual effects.

  • Cameras

Perspective and orthographic; controllers: trackball, FPS, path and more. It will give you combine skin shader effects in the Three.js. Three.js library provides two different cameras: orthographic camera and perspective camera. We can apply an Abstract base class filter for cameras. This class should always be genetic when you build a new camera.

  • Animation

Within the Three.js animation system, you can animate various properties of your models. Armatures, forward kinematics, inverse kinematics, morph, and keyframe.

  • Making a Mesh

The skeleton that makes up the figure of the 3D objects is called a mesh. The meshes that make up a polygonal model consist of three parts: faces, edges, and vertices. To have simple things, Primitives are geometric meshes, relatively basic ones like Spheres, Planes, Cubes, and Cylinders.API design, Canvas Renderer, and SVGRenderer this three design can make a mesh an effect to display an outline around a mesh.

custom web solutions

  • Lights

The simple point of light in Three.js will revert to a full ambient light, even though we have a lambert material applied we have no light in the scene because if you rendered the scene you would see a red circle which is the same color

  • Scaling

We can also measure a set object. First, we will need a helper variable called t for counting the forgotten time. Add it right before the render () function.Zooming the camera or scaling the object(s) changes the pixels which you have drawn.

  • Render

If you are going to do the loop you should really use requestAnimationFrame. It is the smartest way to handle animation in the browser. Any kind of shader that needs multiple passes (such as a blur) render will do it to in whatever texture you want.

  • Monitoring Rendering Performance Within Three.js

It collects information from Three.js renderer and shows it live to monitor performances of WebGL rendering. It is very beneficial to identify presentation issues while developing. It is released under MIT license and is available on GitHub. Thus here threex.rendererststs remains at a Three.js level to give you another kind of figures on the renderer

  • Materials

Materials make the appearance of objects. Through material it writes shades for everything being rendered, shaders are more different than render but they are written in GLSL (OpenGL Shader Language) which informs GPU how it exactly looks. Lighting and reflection will look very complicated by the Three.js you don’t have to do all these things, you can write shaders with a very flexible set up though you can do that too with a MeshShaderMaterial.

  • Common Object Properties

Geometry and materials these are the same and add its own property. These properties let you operate the primary details of the meshes and materials.

Three.js you can use any way you could use canvas, including full-screen animations, so long as the device supports WebGL. The prospects that Three.js suggest out of the package without any skills in 3D are very important when we want to create some multi-dimensional projects in no time issue. Accompanying to Three.js is sufficient to let make agreeable motions to projects, Three.js offers the prospect of significance manual animations for a Web application.

Three.js has a theory of a scene to define an area where you can place things like geometry, lights, cameras, and so on. Three.js filters render and animation can apply in Mapping, remote learning, virtual tours, real estate, museums and other areas.

Want to Build a web application? Hire the Our best Three.js Developers

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